Native-SKO
Senior Member
- Joined
- Sep 12, 2015
- Posts
- 3,860
There are two studs that protrude through the hood/fender.are there two studs per unit or one?
There are two studs that protrude through the hood/fender.are there two studs per unit or one?
I thought as much, but just in case ... I mentioned it.Unfortunately that's a limitation of the rendering engine in BeamNG.drive![]()
ROTFLMAO ... and your buffing machine is so much easier to use!This was the aftermath, It'll buff out
![]()
-------------------------------------------
They are like a sheet of tire. Rubber with strands of some sort of thread woven throughout. They do flex, but it takes a fair amount of force to move them ... so that they do not flex up while driving 65MPH.Mudflaps
What kind of material are the rear mudflaps made out of? Visually it looks rubber-y but for physics purposes I'd like to make sure.
Also, how rigid are they? Easily bendable or does it have some resistance?
Hood Indicator Lights
Do these t urn on and glow dimly with the headlights, or only when the indicators are on?
Sorry, no experience here, thank God!Crash Related
What happens to the engine in a crash? In the FS-65, there's a frame crosmember right under the transmission preventing it from being pushed down.
Does the transmission break away and the engine fall under or something? Currently in my model it kind of just goes right through the body :biggrin:
What is that wall made of .... 6 inches of steel? There is not a scratch on it and the front-end is smashed up like at least 3 feet.I've been working on some more minor things such as having the fender extensions properly collide with the wheels. You can see them get shoved under the bus here. Fun stuff(Of course the floppy mirrors, clipping parts, and stop sign randomly popping off are all unintended
)
Anyways, I've come with another question! How bendy is the hood around the outside (near the headlights)? I wonder this because in my BeamNG model there's a decent bit of flexibility here due to the hinge being so far away near the frame.
SNIP
I see how similar your crash is to the test crash. Good job.
Amazing that as much of he body slid forward as was crushed in front. The body must be 8 feet shorted after the crash.
Flat-nosed shorties!It's how flat front buses are made :biggrin:
@Native, would you mind if I use parts of some of your images as the basis for in-game textures?
ex.
![]()
repurposed for my model
![]()
Highbeam is activated by pulling the turnsignal lever towards you.
Ditto here ... it does seem to be upside down as far as what I would consider "normal", but you get used to it.Mines just a 3 position switch. I believe yours is shown in the off position. First click is the dash & running lights, next is adding the headlights.
Highbeam is activated by pulling the turnsignal lever towards you.
Ditto here ... it does seem to be upside down as far as what I would consider "normal", but you get used to it.
That would require disassembly of the dash. I'll probably do just that when I rebuild the dash.You could pop the rocker switch out and turn it upside down and replace...
It is a tad counter-intuitive...
That would require disassembly of the dash. I'll probably do just that when I rebuild the dash.
Top: Fuel doorlockOh yeah, I did have another question.
Would any of you mind showing me the end of the key? (The side that doesn't go in the ignition of course, I'm not trying to copy your keys)
I'd like to have it there as a model detail that moves when turning the engine on/off.