Bus 3D model project, help request

How does the wiper delay switch look with the lights on? Do all the parts light up except the knob?
This is not a direct, verified answer. Honestly, I do not recall them being lighted. I always feel for them when driving. Next time it is dark enough (or I think of covering the panel), I'll look.


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As I thought, no lights at all. Just the knob. They are positioned to the outside of the wiper switches with the washer button in the middle.
 
no lights at all. Just the knob.

Do you mean you just have to feel for it?

So this would be correct?
Iy6g2rn.png
 
All of my switches have lights built into the switch, like the fans and light, etc. in your picture. So it is easy to see thewiper switches and know the knobs are next to it. But yeah, I mostly feel for them, knowing they are the bottom row of my trapezoidal switch panel just to the left of the steering wheel.


Your switch panel is pretty dark!
 
All of my switches have lights built into the switch, like the fans and light, etc. in your picture. So it is easy to see thewiper switches and know the knobs are next to it. But yeah, I mostly feel for them, knowing they are the bottom row of my trapezoidal switch panel just to the left of the steering wheel.


Your switch panel is pretty dark!

It doesn't emit any actual light for the sake of not setting low end computers on fire :p
 
BeamNG just updated the other day, and it brought a military surplus truck with a couple long range antennas on it. So I made this for fun. Just don't go through any tunnels ;)
oSEAfZA.png

37kTTOi.png
 
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hehehe ... that antenna is about 50% longer than the one we have ... but ours swivels back.


By the way, have you uploaded your bus model to BeamNG for all to see/use?
 
I'm running through a rapidly shortening TODO list before it's ready for the public (because once it's out. the youtubers will pick it up and if there's an issue, thousands will see D: !) .

Hopefully should be available within the next 3 weeks, preferably the next 2 weeks.
 
I'm running through a rapidly shortening TODO list before it's ready for the public (because once it's out. the youtubers will pick it up and if there's an issue, thousands will see D: !) .

Hopefully should be available within the next 3 weeks, preferably the next 2 weeks.
Cool, no rush, but cool.
 
Do you have a ballpark estimate / know what size the rear air brake cylinder things (agh, these have a name that I knew just yesterday) are?

It seems that's one of the last 'big' visual things I haven't done.
 
Do you have a ballpark estimate / know what size the rear air brake cylinder things (agh, these have a name that I knew just yesterday) are?

It seems that's one of the last 'big' visual things I haven't done.
Are you talking about the part that actuates the brakes. or are you talking about the air springs?


Last time I measured the air springs, like 5 minutes ago, they are 10" in diameter and 7" high (when deflated).


I guess you'll be tossing me back under the bus for the air brake cylinder measurement now. :)
 
The 10 inch measurement is from the end to the point where the mechanical connections come into the body. So, the cylinder is 10" long, plus the mechanicals. In your picture, that is the circle plus the light grey behind it.
 
Btw. If you're curious how this whole BeamNG thing works, it's super complex!

The general concept is there's "nodes", and "beams"
Nodes are collidable, weighted points
Beams connect to these points like a ball joint. You have to secure things from all axes.

You have to set a spring value (rigidity), and this is limited by the weight and node density on each part. So you have to carefully plan things out to avoid "jello cars"

You also set a deform and break value for beams. This is how you tweak ex. deformation, or frame clamps breaking allowing the body to slide.

VAbkq8H.png

This bus, with my currently loaded configuration, has 6306 beams, and 1276 nodes. Around 28% of the beams, and 30% of the nodes come from the wheels, which are mostly automatically generated. The wheels on this bus (go round and round) have around 47 parameters that feed into the wheel generator.

tl;dr, the physics are a ton of work to set up. But in the end,it all pays off when you have this moderately accurate* (*most strengths, deforms, were based on estimates based on the limited amounts of crash test footage, and photos of post-accident buses) bus you can crush, smash into things, race, derby, etc. with :)
 
How tall are the windows? I've got 25in in mine, don't know if that's correct as it's just based on photo references.

I also made the 'low roof' version today
ynX7WB2.png
 
Ours is a hi-top model. It measures 28" from the top of the sill to the rain guard. I did not measure the whole window. There is a little more on the inside at the top.


The two models look good side-by-side.


I'll go out and measure inside in a minute.
 

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